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Ruaf roadblock eft11/3/2023 The flash drives are needed for a quest and can be sold for a fair amount of money on the flea market. There are a couple of computers inside that can have flash drives. In the western parking lot, there is a blue van. Two loot locations of note are a van and a railway car. There are more warehouses on the eastern side of the shipping yard with loose loot and weapons crates, as well as a few keys. Some players like to camp on railroad tracks or in bushes in the area to pick off other players headed to extraction points. The region is also famous among players that have spawned on the Customs side of the map due to having several extraction points. The Warehouses have a lot of loose loot and some weapon crates but have several scavs patrolling the area. Both of the bunkers are on the southern end of the shipping yard and act as extraction points. This is a large area with several warehouses and bunkers to be explored. The shipping yard is across the street to the south of the gas station and the scav checkpoint. If it turns out to be a duplicate of one you already have, you can probably sell it on the flea market for a nice sum. If you happen to find a key, hold on to it. The locked rooms can have weapon crates, weapon safes, medbags, and a lot of other good loot that should not be passed up. There are several locked doors throughout the building, but the keys can be found on dead scavs and in filing cabinets throughout the map. On the roof is a weapon crate that can be looted. There is a ton of loose loot throughout the building that can be found in duffel bags, crates, boxes, jackets, and filing cabinets. The three-story dorm isn’t too different from the two-story dorm. You might not be able to kill all of them, but you may be able to kill one or two of the followers, which can be a bit nasty. You can also use the grenades to kill the boss and his followers if they are in the hallways by lobbing them through windows and into the hallways past the dorm rooms. The boss can spawn in this area, and the grenades are great for herding his followers and alerting you to their position. These grenades should be used if you plan on going after the boss. There is a grenade crate in the trunk of the white sedan that should be looted. Outside of the dorms in the parking lot are a few cars that can be looted. A sniper may be able to get a few good shots off but will quickly be targeted by any scavs or players in the area. One of the buildings has a scav sniper that spawns on it, but ultimately sniping isn’t recommended in this area due to the lack of cover on these construction sites. It is tempting to use the construction sites scattered around the area as sniping or scouting positions. The areas between the buildings are easy chokepoints for both players and scavs, so be very careful when moving between them. The construction site is heavily patrolled by scavs that can have some decent loot if you are willing to take on several of them. There are a few buildings worth noting in the construction site, but the main draw is combat. If you go in through the fence, you will end up in a bottleneck that is often near a couple of scav patrol routes, use one of the other entrances to the site instead. You can also head in through the fence to get into construction, but that entrance isn’t recommended. If you loot the scav, you can find the unknown key needed for a quest. There are some bushes in this area with a dead scav. If you go past the roadblock to the wall and hug it heading north, you will pass between a fence and a building. If you cross the river from the southern land bridge, you will come across the RUAF roadblock. The trailer park is to the south of the storage area, and the customs warehouse is right in the middle of the customs side of the map. The storage area is on the westernmost region of the map. On the west side of the map are the rail stations, storage area, trailer park, and the customs warehouse, which is also called ‘Big Red.’ The rail stations are located at the northern and southern points of the map. The main and makeshift bridges tend to be a bit busier than the land crossings, and some players do stake them out with a scoped rifle to take out anyone crossing them. There is loose loot all along the main bridge in the abandoned cars and buildings on either end. Four bridges cross the river, a makeshift bridge on the northern side of the river, the main bridge just south of the makeshift bridge, and two land bridges south of the main bridge. There is also the main road running across the whole map from the northwesternmost point of the Customs side to the easternmost point of the Boiler side. A river bisects the map on the western end, separating the two sides of the map. The map is divided into two sides, the Customs side to the west and the Boiler side to the east.
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